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 Kurotsuchi Clan Info

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Cut Kurotsuchi
Admin/Cloud kage(RaiKage)/Legendary Med-ninja/Puppet Master/Weaponist
Cut Kurotsuchi


Posts : 26
Join date : 2009-05-20

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PostSubject: Kurotsuchi Clan Info   Kurotsuchi Clan Info I_icon_minitimeTue May 26, 2009 6:41 am

Neural Toxin-Genin Rank - This poison is gold in color and when used it causes the body of those affected to have serious and often jarring spasms. This poison must enter the blood stream through inhalation or other method. When affected by this poison it is hard to perform jutsu and accuracy falls by 20%. Must train for 8 days to make this poison.

Paralyzing Poison- Genin Rank - This poison is bright yellow in color and has the ability to paralyze the opponent and if not carefully used - the clan member as well. This poison, depending on the amount administered, can lock an opponent in place for one to five posts. For one post only a few ounces of poison are needed, but for five a full gourd of this liquid poison is required, meaning a miss could be deadly. Must train for 3 days to make this poison.

Acidic Poison-Jounin - This poison is neon green in color and just as its name suggests this poison has an acidic property and though it is slow in it corrosive nature it can devour almost anything. This poison will cause immense pain if it is left on the skin for too long and can devour an entire body in ten posts, if completely coated. When using this poison the clan member must be careful as the acidic nature knows not friend or foe. Must train for 10 days to make this poison

Parasitic Poison-Chunin Rank - This poison is purple in color and is thick in its liquid state it is also quite sticky and extremely effective, given its purpose. Whenever utilized it must touch the skin of the opponent in order for its ability to work its magic. This toxin drains the stamina of an opponent, and though this is the same ability as the poison used by others this one can draw it directly through the skin requiring no cut or injury for stamina consumption. But if the opponent has a serious open wound and this poison hits that spot stamina consumption will go up by 50%. Must train for for 8 days to make this poison.

Phantasm Poison-Genin - This poison has a milky white color and creates illusions within the individual struck. These illusions are brought on by the individuals subconscious and can wreak serious havoc on the mind causing serious mental stress. In rare cases, comas have been known to occur. Must train for 5 days to make this poison.

Infectious Poison-Chuunin - This poison is blue in color and causes an illness that makes anyone that ingests it extremely sick and incapable of effective battle maneuvers and coherent thought. This can also cause hallucinations brought on by the sickened state, vomiting and other side affects may occur when affected by this toxin. Must train for 15 days to make this poison.

Blinding Poison-Genin rank - This poison is black in color and is designed to make the opponent easier to attack. When using this poison the individual must get it into the opponents eyes in order for the effects to take hold. This blinding effect last for a number of posts depending on the amount used. One post is equivalent to a few ounces, and five posts would consist of the entire gourd of liquid. Must train for 3 days to make this poison.

Blood thinning Poison-Chuunin - This poison is surprisingly red in color and has the consistency of blood. And yet when used it thins the blood of the opponent making them leak blood from their wounds at an alarming rate. If blood replenishing pills are used it will slow the poisons effects but not eliminate it. Must train for 10 days to make this poison.

Numbing Agent -Chuunin - This poison is brown in color and has a numbing-like affect on the opponent, and though they begin to lose the ability to use their limbs for reasons known only to the ninjas of this clan the poison doesn’t affect the pain receptors of the brain, making this a very loved and loathed kind of poison. Must train for 8 days to make this poison.

Pain Increasing Poison-Jounin rank - This poison is orange in color and has the consistency of a slushy. This, like most other poisons, must enter the blood stream for the effects to be felt. When all conditions are met it lowers the brains and bodies tolerance of pain by a considerable amount, the more poison used the more it will lower until the individual can’t even move without feeling intense pain. Each ounce of this liquid increases the pain felt by 1% and the entire gourd would be 100% so if the entire gourd was forced into an opponent they wouldn’t be able to move, let alone fight. Must train for 20 days to make this poison.

Flesh Rending Poison-Jounin rank - This toxin is a hallucinogen, and can only be delivered in aerosol form. The color of this poison in its liquid form is a midnight blue and when it is inhaled it causes the user to believe that their skin is being clawed by an invisible enemy. This poison creates a painful sensation that coincides with the marks that are perceived on the body. Must train for 10 days to make this poison.

Body Destruction Poison-Jounin Rank - This poison is odorless and colorless and when entering the body either through inhalation, ingestion or through the pores (must be on the skin for two whole posts!) this poison causes several chakra boils to dot the individuals skin. These boils and blisters are filled with a toxic chakra that the poison creates when in contact with living tissue. These blisters release toxin into the bloodstream that cause the individual affected to have several symptoms, which are:
-Redness/Peeling of the skin
-Difficulty breathing
-Intense heat/burning sensation
-Extreme Sensitivity to light
-Nausea/Vomiting
-Note: This is the only poison with more than one effect, and it is considered to be the upper echelon in the clans poison creation/manipulation abilities. Must train for 25 days at level 25 or above to make this poison.

Silver Nightmare-Chuunin - This poison is silver in color so it camouflages on steel weaponry very well. Its ability though is where this poison sets itself apart from others. It increases the weight of those whose bloodstream it enters. The weight of the opponent is multiplied by .5 for every ounce that enters the bloodstream. This can eventually make it so the opponent is stationary. Requires 10 days of training.

Death Swirl-Chuunin Rank - The color of this poison is a black and gold swirl and no matter how much it is stirred the two colors will always revert back to a swirl pattern. This venomous liquid will cause the chakra within an individual to slow to the pace of a snail, this in turn causes the individual to have to pump out excess chakra to fuel their techniques making them tire quicker than normal, causing jutsu to use up double stamina. Requires 10 days of training.

Rotting Corpse-Jounin rank - This poison is peach in color and can only be utilized in mist form. When inhaled by the opponent will see their skin begin to crack and peel. Next they will see it fall off until it gets to the muscles and then the bones, this process works its magic on the brain creating a mind numbing pain sensation. This poison is a hallucinogen and while nothing is really happening the pain they are sensing is a real affect brought on by the poison. Requires 10 days of training.
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Cut Kurotsuchi
Admin/Cloud kage(RaiKage)/Legendary Med-ninja/Puppet Master/Weaponist
Cut Kurotsuchi


Posts : 26
Join date : 2009-05-20

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PostSubject: Re: Kurotsuchi Clan Info   Kurotsuchi Clan Info I_icon_minitimeTue May 26, 2009 6:44 am

Clan Jutsu:

Gokusotsu no Jutsu - Hell’s Tormenting Devils Technique

Level: Must train for 10 days
Range: Close (0m ~ 5m)
Type: Short-Term, Supplementary
Note: After learning this, the user is able automatically able to make standard 100 poison.
Requirements: Gourd, Liquid.

With this jutsu, the ninja transforms the properties of the liquid in their gourd to poison. This technique requires 500 stamina to transform any liquids that they focus on with in a sixteen foot radius to poison. After using this technique the Kurotsuchi clan member can control the liquid to fuel their clan techniques. There are several different poisons that the Kurotsuchi Clan use and they all require training in order to activate.

Doku Senbon - Poison Needle

Level: 2
Range: Close (0m ~ 5m) Mid (5m ~ 10m)
Type: Short-term, Supplementary, Attack
Requirements: Poison.

The user brings forth a small amount of liquid/poison from their gourd and solidifies it turning them in to senbon needles. The clan member can then throw the senbon at the enemy, like normal throwing weapons. Once these needles enter an opponent they begin to dissolve, entering the blood stream.

Doku Senbon Hitoame - Poison Needle Shower

Level: 4
Range: Mid (5m ~ 10m) Far (10m+)
Type: Short-term, Supplementary, Attack
Requirements: Doku Senbon.

This jutsu is an enlarged version or the Poison Senbon technique the ninja will bring their hands together and focus on the liquid in their gourd or elsewhere and turn it all into senbon needles, raise them into the sky and bring them back down on their opponent as a poison shower of needles.
Doku Bunshin - Poison Clone

Level: 5
Range: -
Type: Bunshin, Supplementary
Requirements: Bunshin no Jutsu.

By focusing on the chosen toxin in their gourd the ninja will create a clone, made out of solidified poison. This clone can fight but if hit in a vital spot it will explode in a poisonous smoke cloud, making breathing a bit difficult.

-Explodes in a poisonous gas cloud when struck.
-Cannot be told apart by anyone
-Has 10% of ninjas stats
-Can use weapons and Poison Jutsu
-If bunshin manages to hit the opponent, the opponent will be poisoned although this will only occur if the poison can be administered by touch.

Doku Bunshin Bakuya - Poison Clone Explosion

Level: 5
Range: Close (0m ~ 5m)
Type: Attack, Supplementary
Requirements: Doku Bunshin

After creating a clone the ninja will purposefully detonate the clone when it gets close enough to the opponent.

Doku Mizu Honryuu - Poison Water Torrent

Level: 4
Range: Mid (5m ~ 10m) Far (10m+)
Type: Short-term, Supplementary, Attack
Requirements: Poison.

The ninja will first change the property of the liquid in his/her gourd to any type of poison they choose. They will then pull a portion of the poison out with a series of hand movements. They will then break the poison down into five baseball sized orbs, and then fire them off at the opponent one by one with a series of hand and foot strikes.

Doku Soutouryuu no Jutsu - Poison Double-Headed Dragon Technique

Level: 5
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Short-term, Supplementary, Attack
Requirements: Poison.

The ninja will perform a few physical maneuvers after bringing poison from their gourd or other source. They will then, while the poison is in the air, split it into two streams and launch it towards the opponent. When the poisons are a few feet away from their target(s) a dragon head will form on each and open their maws and bite down on their target(s) coating them with whichever poison was used.
Kugutsu Miwaku no Jutsu - Puppet Fascination Technique

Level: 5
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Long-term, Supplementary, Attack
Requirements: Genjutsu

The user performs a few hand signs and when the opponent gazes into their eyes the world become a black and white haze. At this point the loved ones and/or ones closest to the opponent come up from the ground, but instead of being humans they all look like puppets and the user then attaches strings to them and uses them to attack the opponent over and over.
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Cut Kurotsuchi
Admin/Cloud kage(RaiKage)/Legendary Med-ninja/Puppet Master/Weaponist
Cut Kurotsuchi


Posts : 26
Join date : 2009-05-20

Kurotsuchi Clan Info Empty
PostSubject: Re: Kurotsuchi Clan Info   Kurotsuchi Clan Info I_icon_minitimeTue May 26, 2009 7:30 am

Title of Jutsu:
Kemuri Kaihou,Kemuri Kiri (Smoke Release,Smoke Fog)

Rank of Jutsu:
Genin

Class and Element:
D-Rank Smoke Ninjutsu

Description:
Can expand a cloud of smoke to make it bigger but CANNOT create smoke and if the user is jounin or above they can add poisonous properties to the smoke.

Sidenotes:
None really.



Title of Jutsu:
Kemuri Kaihou,Kemuri Zutsuu (Smoke Release,Smoke HeadAche)

Rank of Jutsu:
Genin

Class and Element:
D-Rank Smoke Ninjutsu

Description:
When the opponent inhales this smoke they get a headache.
Genin:Minor Headache
Chuunin:Normal Headache
jounin:Major Headache
Kage:Extreme Headache

Sidenotes:
It takes the user chakra to stop them from geting headaches.



Title of Jutsu:
Kemuri Souken,Kemuri Kitsune (Smoke Creation,Smoke Fox)

Rank of Jutsu:
Chuunin

Class and Element:
C-Rank Smoke/Summoning Ninjutsu

Description:
The users summons the spirit of a fox and smoke becomes its physical manifestation,If the user is jounin and has a fire elemental chakra then they can make the foxes explode.

Sidenotes:
After this jutsu is used the user cannot use a smoke jutsu for 3 post
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